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Figure 11 | BMC Structural Biology

Figure 11

From: ProteinShader: illustrative rendering of macromolecules

Figure 11

Performance costs of texture mapping, edge line generation, and real-time halftoning. An α-helix is shown after using the Decorations subpanel of the ProteinShader GUI to select Plain (A), Wireframe (B), Text Labels (C), Patterns (D), or Halftoning (E). (F) Several proteins were used to compare frames per second during an animation for the type of images shown in (A) through (E). The items in the graph legend are presented in the same order as (A) through (E). See Table 3 for the sizes of the test proteins and notes on the computer used for performance testing.

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